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Kerbal space program contracts walkthrough
Kerbal space program contracts walkthrough







  1. Kerbal space program contracts walkthrough how to#
  2. Kerbal space program contracts walkthrough trial#

It’s a helpful thing to leave open when assembling a rocket, as it’s essentially a constantly updating fuel efficiency value that can help in determining what’s theoretically possible with any given spacecraft. The inbuilt trip planner will handily calculate the estimated range of your rocket, reflecting the values in real time. For the most efficient takeoff, fire as many boosters as possible all at once, and drop the spent ones with radial decouplers. While KSP2 will automate the order in which stages activate, it’s always a good idea to make extra certain that everything is in its right place. In the vehicle assembly building, the big bar of plusses, minuses, and little booster engine symbols represents your staging configuration, the order in which your initial boosters fire and decouple. Double- and triple-check your staging configuration It’s not too much help in space thanks to KSP 2’s nav wheel, but RCS can make those tricky takeoffs a breeze. Toggling the RCS module on with “R” just prior to launch will autopilot the craft straight up, and can easily be toggled on and off to serve as high tech cruise control. Some command modules (like the MK1 Tin Can) will feature a built in reaction wheel, but for the ones that don’t, consider sliding an RC module (found under the probe category) between the command module and the stack decoupler. Center of mass and center of thrust both play a huge role in determining the overall stability of a launch, but these can be somewhat abated by implementing RCS functionality into the design. Maintaining balance after take-off is one of the best ways to prevent your craft from rattling itself to death like some aging laundromat dryer. Keeping track of figures such as headings, turn altitudes, and tonnage will help identify the weak links (and potential points of failure) in your flights. Committing to an eastward gravity turn at, say, 6,000 feet instead of the 10,000 suggested by the tutorial, dramatically increased my craft’s distance from Kerbin, putting me on an early-game path towards the Mun’s orbit.

kerbal space program contracts walkthrough

Rocketry is ultimately a numbers game, and when, where, and by how much you tweak every little thing can have enormous impact on the journey of your vehicle.

kerbal space program contracts walkthrough

Kerbal space program contracts walkthrough how to#

There, you’ll learn about how to build semi-functional rockets, the absolute basic principles of aerodynamics, and get a primer on how to reliably enter exit orbit.

Kerbal space program contracts walkthrough trial#

If you’re more keen on learning through trial and error, it’s still worth checking out the first two modules. Kerbal Space Program 2’s tutorials cover space flight 101. Kerbal Space Program 2 is so vast in scope and scale, it’s likely that your first run of rocket launches, no matter how modest the mission, will fail in some way. Play the tutorial, even if you don't think you need to









Kerbal space program contracts walkthrough